
Repeatedly journeying to the surface or one of the other bases is both addictive and repetitive. Here also though is where the game's major problem lies. Suddenly, the random digging becomes very directed. Upgrading the smelter enables the creation of valuable compounds, which are created when mining the correct successive minerals of the simple formulas.
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The game's one long level is procedurally generated whenever starting a new game, and at first the digging and mining seems completely random, but strategies for conserving fuel and reaching deeper areas develop.
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There is an almost instant motivation to the upgrade your fuel capacity, hull strength, and cargo carrying abilities, and that only accounts for about half the upgrades needed. Those core mechanics, which have the player drilling deeper and deeper to collect resources while watching fuel and hull status, make for an addictive cycle of play. With the gameplay and art style is all 2D in nature, the game can easily appear like a high resolution version of a Super Nintendo era game. The player controls a tiny, one grid square mining vehicle, that thanks to its 'copter rotor is a joy to control. Roxley usually gets a few good-natured comments and messages per month pointing out to us that the word “lode” is spelled L-O-D-E… we expect this to continue forever, but we had to match the spelling of the original video game.Peel back the sci-fi trappings, art style, other important distinctions, and 'Super Motherload' at its core is built on the gameplay mechanics of the old 'Motherload' flash game. The people at Xgen discovered Undermining and liked it, so when they created their sequel, Super Motherload, they contacted Matt to see if he wanted to make a game officially based on it. Matt Tolman’s first game design, Undermining (Z-Man Games), was inspired by a video game called Motherload by Xgen Studios. Do you have any funny/heartwarming stories about a game of Super Motherload? Since you can spend actions to draw cards instead of drilling or bombing, it can often be better to store up a handful of options and then use them for an epic turn of combinations, instead of drilling a little bit every turn.Ĥ. What's your favourite tactic or are there any tricks you can teach us? It will also practice your basic math skills.ģ. Super Motherload is very good for geometric reasoning and problem solving. What skills can you build/gain from the game? Once the last Artifact tile on the 4 th board is claimed, the game ends.Ģ. As the resources on each board are claimed, new boards appear, “scrolling” the game downward, and old ones are removed. A handful of video-game style Achievements are always available for players to claim (similar to side quests) which are also worth points at the end of the game. These cards have bonuses that take effect when bought and/or when played. They collect the resources they have covered and use them to buy better cards for their deck. Players begin with a simple deck and use cards in it to drill or bomb resources on the map (represented by laying tunnel tiles on top of the resources in question). Whoever has the most VPs at the end of the game wins. You can also gain VPs from achievement cards that become available throughout the game. Each card you purchase from your library is worth victory points (VPs). Some cards give you an immediate bonus when you purchase them, and some give you other bonuses when you use them to drill. You then use the minerals you've collected as money to purchase better cards for your deck. You use these cards to bomb and drill minerals and other bonuses from the game board. The cards in your deck start out very basic, but over the course of the game you add new and more powerful cards to it. Super Motherload is a tile-laying deck-building game, which means that you have your own deck of cards from which you draw each turn.

You have been chosen to lead an elite crew of Pod pilots who will delve below the surface of Mars in Solarus Corporation's first major drilling expedition.
